Games
Fable
Eidos Montréal in collaboration with Playground Games
Principal narrative designer & writer (2023-currently)
Lost Records: Bloom & Rage
Developped by Don't Nod Montréal
Lead narrative designer & writer (2020-2023)
I'm very excited for this project, and proud of the impact I had on the narrative systems/feature design, story, plot, character (main and secondary) development and overall tone and writing.
UE5 experience: dialogue implementation, scripting of conditions and facts, prototyping and bug report for narrative features, tools and systems, basic scripting of narrative content in data tables.
Tell Me Why
Developped by Don't Nod Entertainment
Published by Microsoft
Narrative designer & writer (2019-2020)
3rd person story-driven narrative adventure
Released in three episodes
UE4 experience (dialogue and localization implementation)
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Game for Impact - Game Awards 2020
Best Xbox Game - Gamescom 2020
Best Narrative Design - Pégase 2021
Beyond Video Games - Pégase 2021
Authentic Representation - Gayming Awards 2021
Best LGBTQIA+ Character - Gayming Awards 2021
Outstanding Game - GLAAD Media Awards 2021
Life is Strange 2
Developped by Don't Nod Entertainment
Published by Square Enix
Narrative designer & writer (2018-2020)
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3rd person story-driven narrative adventure
Released in five episodes
UE4 experience (dialogue and localization implementation)
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Narrative Excellence - Pégase 2020
Jury Special Prize - Ping Awards 2020
Best Performer in a Leading Role - BAFTA 2020
also nominated for:
Games For Impact - Game Awards 2019
Best Narrative - BAFTA 2020
Game Beyond Entertainment - BAFTA 2020
My Candy Love
Developped and published by Beemov
Freelance writer (2017-2018)
Visual novel dating simulation "otome" game
Proprietary visual novel game engine experience : dialogue implementation and scripting of facial expressions/animations.
I was commissioned for 5 episodes, including the series finale of the "High School Life" season.