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Games

Fable

Eidos Montréal in collaboration with Playground Games

Principal narrative designer & writer (2023-currently)

Lost Records: Bloom & Rage

Developped by Don't Nod Montréal

Lead narrative designer & writer (2020-2023)

I'm very excited for this project, and proud of the impact I had on the narrative systems/feature design, story, plot, character (main and secondary) development and overall tone and writing.

UE5 experience: dialogue implementation, scripting of conditions and facts, prototyping and bug report for narrative features, tools and systems, basic scripting of narrative content in data tables.

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Click on the picture to watch the trailer

Tell Me Why

Developped by Don't Nod Entertainment
Published by Microsoft

Narrative designer & writer (2019-2020)

3rd person story-driven narrative adventure
Released in three episodes
UE4 experience (dialogue and localization implementation)

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Game for Impact - Game Awards 2020

Best Xbox Game - Gamescom 2020

Best Narrative Design - Pégase 2021
Beyond Video Games - Pégase 2021
Authentic Representation - Gayming Awards 2021

Best LGBTQIA+ Character - Gayming Awards 2021
Outstanding Game - GLAAD Media Awards 2021

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Click on the picture to watch the trailer

Life is Strange 2

Developped by Don't Nod Entertainment
Published by Square Enix

Narrative designer & writer (2018-2020)

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3rd person story-driven narrative adventure
Released in five episodes
UE4 experience (dialogue and localization implementation)

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Narrative Excellence - Pégase 2020

Jury Special Prize - Ping Awards 2020
Best Performer in a Leading Role - BAFTA 2020 

also nominated for:
Games For Impact - Game Awards 2019
Best Narrative - BAFTA 2020
Game Beyond Entertainment - BAFTA 2020

Key Art EP01.jpg

Click on the picture to watch the trailer

My Candy Love

Developped and published by Beemov

Freelance writer (2017-2018)

Visual novel dating simulation "otome" game
Proprietary visual novel game engine experience : dialogue implementation and scripting of facial expressions/animations.


I was commissioned for 5 episodes, including the series finale of the  "High School Life" season.

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